Define and drive the ** overall artistic vision** of the game across all departments (environment, characters, UI, VFX).
Lead, mentor, and inspire a ** multidisciplinary art team** (2D, 3D, concept, animation).
Collaborate closely with ** game designers, producers, and engineers** to ensure cohesive visual direction and gameplay alignment.
Establish and maintain ** art pipelines, workflows, and quality standards**.
Review and approve assets to ensure consistency with the visual style and performance requirements.
Translate creative direction into ** clear briefs, mood boards, and style guides**.
Participate in ** strategic decisions** regarding IP development, branding, and visual storytelling.
Manage external vendors and outsourcing partners when needed.
8–12+ years of experience in the ** game industry**, with at least 3–5 years in a leadership role.
Strong portfolio demonstrating ** high-quality shipped titles** (AAA or successful indie).
Proven ability to ** lead large art teams** and deliver projects on time.
Expertise in art fundamentals (composition, color, lighting, form, anatomy).
Deep understanding of ** real-time engines** such as Unreal Engine or Unity.
Experience with industry-standard tools (e.g., Adobe Photoshop, Maya, ZBrush, Escape Road).
Strong leadership, communication, and decision-making skills.
Ability to balance ** creative ambition with technical constraints**.